


Battles with weak monsters do not necessarily increase a character's Vocation experience the monsters must be of a higher level than the character in question. Experience in a Vocation is retained when the PC changes Vocation, and can be further increased by returning to the Vocation.

Gaining eight stars marks a character as having mastered the Vocation. Level within a Vocation is indicated by a number of stars (★) in the status screen. There are two secret Vocations as well, obtained using special scrolls.Īfter fighting a certain number of battles in a given Vocation, the PC will be promoted to the next level in the Vocation, gaining a new title and some new spells and skills associated with the Vocation. Once certain hybrid Vocations are mastered, a stat relating to that Vocation will permanently go up. To master a Vocation, the character must fight a set number of battles as that Vocation. Once a character has mastered two or three starter Vocations, they can change into an "advanced" Vocation for example, a Warrior and a Martial Artist make a Gladiator. Joining a particular Vocation causes certain stats to increase and others to decrease. Once the party gets to Alltrades Abbey, they have the option of training in one of nine starter Vocations. The system is different than the one in Dragon Quest III, but similar to the one that would later appear in Dragon Quest VII. This Dragon Quest, like Dragon Quest III and later Dragon Quest VII, has a Vocation system. The Vocation system from Dragon Quest III returns, with minor adjustments. Navigation remains largely unchanged from the previous games and the turn-based battles are still only in first-person. Dragon Quest VI uses a 32-megabit cartridge instead. The graphics were improved from Dragon Quest V, which was also for the SNES, but had only a 16-megabit cartridge. As the sixth instalment to the Dragon Quest series, the graphics and gameplay remain close to the other games, with minor additions and upgrades.
